Edumazing rolls out Minecraft EE, elevating Human Literacy at Sandringham PS

Georgina Pazzi brings a fresh lens to learning – a lens that she defines as Human Literacy.

While literacy and numeracy are important, Pazzi believes a focus just on those elements robs a child of their full potential to learn.

Instead, Human Literacy – which melds the social, the physical, the intellectual, the cultural and the emotional – brings deeper learning rewards according to Pazzi.

The founder of learning and wellbeing consulting business, Edumazing, Pazzi describes herself as a Specialist Education and Wellbeing Consultant. With more than 33 years’ experience in education, she is a former Assistant Principal with extensive classroom expertise.

“I left school because I felt we were losing the impact of what education should be, losing sight of the whole child. It’s not about numeracy and literacy even though these are important – it’s about Human Literacy – about understanding myself and using this to transform my learning, my wellbeing and my life, as well as positively influencing the lives of others,” she says.

Established as a B Corporation, which requires a business to demonstrate verified social and environmental performance, accountability and transparency, Edumazing works with schools and teachers to transform the learning process.

Human literacy as practised by Edumazing stretches across five elements:

  • Social (connectivity and relationships – self, family, friends, world);
  • Physical (environment and health);
  • Intellectual (cognitive growth and success);
  • Cultural (positivity, mindset, beliefs and diversity); and
  • Emotional (understanding, emotional intelligence and transformation).

Supported by what Pazzi describes as the Human Literacy Pedagogy that eventually transforms into a heutagogy, children are encouraged to be curious self-directed learners in the offline, online, crossline and inline worlds. Online and offline learning are self-evident. Pazzi describes crossline learning as the mixed reality experience where the real and virtual can meet, citing HoloLens as an example of a powerful mixed reality learning opportunity.

Inline learning is the internal understanding that is required to fully learn and comprehend the world around us, she says.

It is a message that resonates strongly for Sandringham Primary School, located on the South-Eastern fringe of Melbourne. The school’s stated vision is “To develop, in partnership with the whole community, an effective, caring and dynamic learning community. That learning community is founded on an educational philosophy centred on the child.”

Pazzi originally worked with the school as a digital consultant and coach supporting teachers. She continues to work with the school to help develop learners’ Human Literacy, promote wellbeing and implement effective 21st Century Learning Design practices.

According to Sandringham Principal Margaret Hird; “Our vision at Sandringham Primary School has always focussed on the “whole child.” Georgina has worked with us to develop our understandings, skills and implementation of the curriculum and our practice, to bring our vision to be the reality of what we do.

“This, we now know as Human Literacy. Georgina has developed this framework for student learning through thorough research and her years of practical experience as a teacher.”

Sandringham’s Bring Your Own Device technology strategy, which equips students in Years 3-6 with a Lenovo tablet running Windows 10, ensures each student can tackle all aspects of Human Literacy including the Discovery component of learning, and, through Microsoft Teams both teachers and students have a platform to encourage collaboration, metacognition, self-regulation and feedback.

Sandringham also makes extensive use of Minecraft: Education Edition to help develop student wellbeing, critical thinking and important skills across the curriculum.

Pazzi explains; “We initially ran Minecraft learnathons with teachers. These were voluntary and we had pizza and fun and got to know what Minecraft: Education Edition can do.

“Then we worked with all staff, to get into the pedagogy and look from a wellbeing perspective at how children can make better decisions with gaming,” she adds.

“We were working with the teachers on how to take the learning to another level. We did a lot of work on pedagogy, student learning and solving problems.”

That has helped forge rich learning experiences for the students.

Year 5 students, for example have been exploring the question “how can the world be fair?” Using Minecraft: Education Edition, classes were divided into “haves” and “have nots” and asked to create a community. The “haves” were provided with everything they needed to build a community – the “have nots” needed to mine for resources or somehow collect resources in order to create their community.

Minecraft: Education Edition brought to life the issues of equality, distribution of resources and conflict. The power of the approach was clear to Pazzi and the Year 5 team, when the “haves” chose to share their resources with the “have nots” in order to build stronger communities, showing increased empathy, and developing student agency, voice, and proactive citizenship.
“They could see the importance of working together and looking after one another,” she adds.

To find out more about Human Literacy visit


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